The hitchhikers guide to the high frontier
31.1.2011
A while ago I read about a new board game called High Frontier, about colonizing space in the near future. The author Phil Eklund from Sierre Madre Games aimed no lower than producing the "most scientific sci-fi game ever produced". I think he went as far as possible in the scientific - any more and the game aspect would have been lost below science. The background part in the rulebook with explanations about the scientific background of rules and cards is as long as the rules themselves.
I pre-ordered the game and bought it at the Essen Spiel. The first attempt to play the game was hindered by uncertainty about rules. After a lot of reading, i have to conclude that all the rules are in the rulebook - but somehow its rather hard to understand what is important. There are now a couple of player aids in the Yahoo Group. What I was missing is a guide for the movement rules. Thus I created one - feel free to download it from this page. Please do comment on it if something is unclear or if I made mistakes.
I pre-ordered the game and bought it at the Essen Spiel. The first attempt to play the game was hindered by uncertainty about rules. After a lot of reading, i have to conclude that all the rules are in the rulebook - but somehow its rather hard to understand what is important. There are now a couple of player aids in the Yahoo Group. What I was missing is a guide for the movement rules. Thus I created one - feel free to download it from this page. Please do comment on it if something is unclear or if I made mistakes.
Downloads
High Frontier Movement Overview (PDF)
The original OpenOffice file in case you want to edit